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Working on an SCP game!

Posted by PhuckYuToo on December 28, 2012 at 9:25 AM Comments comments (3)

Hello you phuckers, I got a good announcement to make!


Lately I've been working on a 2D SCP Game, called SCP - The Escape.

It will feature different storylines, like not only playing as a defenseless Class-D trying to escape the facility, but aswell as an MTF with guns, trying to kill/recontain all SCPs, maybe even more custom game modes....

For now, im making fast progress, but i would say the game is 45% done.

I am not sure which SCPs are gonna be in the game, but im gonna try to include as much as I can.

Stay tuned for any game updates, I will make a seperate blog for SCP - The Escape updates.

-Phuck


--- > PICTURES HERE <---

We need your help

Posted by TheDarkKnight on October 27, 2012 at 11:50 AM Comments comments (2)

Hi everybody, The Dark Knight here with a request. By now you all might already know that 914 had a major change when it comes to functionality, unless you are playing this mod from more recent updates, having 5 slots instead of 1. Well the way it works is that it has 5 different recipe files, one for each type (rough, course, 1:1, fine and very fine).


But this also means that it's harder for us to come up with recipes, since we don't always know what could result from a block/item in a specific slot. Having said that We want to ask the community to help us with the recipes. The code for adding recipes is extremely simple:

"addSmelting(Item.goldNugget.shiftedIndex, new ItemStack(Item.ingotGold));" Where the gold nugget is the item placed in a slot and the gold ingot the result. Now I on't start explaining you stuff, cuz we just need some kind of suggestions for the recipes written in the form of code, but not the exact code. Since nobody knows ALL the block and item names the way we want you to write the suggested recipes is the following way:

//Name of the slot (course, rough, 1:1, fine, very fine)

addSmelting(name of block or item, new ItemStack(result item or block, amount of the item/block));


Here is an example:

"//Rough

addSmelting(Stone, new ItemStack(CobbleStone, 2));

addSmelting(Netherrack, new ItemStack(BlazePowder, 4));


//Fine

addSmelting(Stone, new ItemStack(StoneBricks, 1));"

SCPCraft v1.0 will be released this week.

Posted by PhuckYuToo on October 21, 2012 at 5:55 PM Comments comments (2)

The title says it all.


Hello guys! I'm happy to anounce that SCPCraft v1.0 is coming to an end, we finished almost everything.

Currently we have 10+ new SCPs...and a lot of other cool stuff everyone is gonna love!

v1.0 will probably be released monday/tuesday, if not on wednesday.

Stay Tuned :)


-Phuckeh

Lots of work

Posted by TheDarkKnight on October 8, 2012 at 9:40 AM Comments comments (10)

If you might not already know I'm working on SCP-079 a.k.a "The Old AI". I could easily just finish his chamber and say I'm done with him, but actually I just got started. I want him to be the most awesome SCP and to be as alike to the wiki one or CB one as much. It's true that it is hard, but it is worth it :) So right now most of his AI is done, but I'm still not done with him, but I've also got school making things harder for me.


So I won't be working on any other SCP until I finish with 079. I think he deserves all the attention from me to make him as cool as possible. Stay tuned for more blog posts from both me and Phuck :3

SCPCraft v10 in Progress...

Posted by PhuckYuToo on October 6, 2012 at 3:50 AM Comments comments (11)

This is gonna be the biggest update yet :)

You guys think for yourself which ones these SCPs are. They are included in v10:


- Pipes....EVERYWHERE D:>

- It's liquid that's very healthy C:

- I will eat your butt............................

- WHERE ARE THEY I CAN'T SEE THEM D:> GIVE ME THAT INFRA-RED GLASSES.

- An eagle? That attacks communists? T_T

- An old Russian dude? ....IT DESTROYS EVERYTHING

- Awww how cute little girl C: *dies*

- O_o what is up with this scarecrow....OUCH WHY PIG WHY


Thats it for now :P